RULES

1.    FRANCHISES

In order to purchase a Franchise, you must pay a fee of $5 to the Commisioner.  After you purchase, you must locate your team to any city in North America.  You then give your teama nickname.  The Franchises may be bought by more than one person, but a President of a Franchise must be determined before play.

2.    DRAFTS

A draft night and location will be determined by the commisioner.  At the draft, the owners will have a silent bid for first pick.  The order will go from highest to lowest.  The owners will continue selecting players until 15 hitters and 10 pitchers are drafted.  You must have at least one person playing every position.  Who plays what position will be stermined by the commsioner.  If an owner drafts a player that you want, you can outbid the player's original fantasy value.  If the owner still wants that player, he, must out bid the second bid by $10 fantasy dollars.  No further bidding on that particualr player can be held.

3.    TRANSACTION

3.1    Before the first game of the Major League Baseball regular season, you must distribute a lineup card to all the owners, the commsioner and the secretary.  When scoring, you must use the players in your lineup.  If you wish to substitute a bench player into your lineup, you must contact the commisioner.  A fee of $1 will apply.  The same situation goes for your starting rotation, except, you do not have to pay a dollar to switch your starters around.

3.2    To make a trade with another owner, you must contact the other owner and discuss a deal.  No other items can be inserted in the trade (real money, games, etc.).  For a trade to completely follow through, you must have the commisioner's permission.  A trade will cost $1 from each owner, no matter on how many players are involved

3.3    You can sign a free agent for his current fantasy value.  You may not exceed the salary cap, but you can release as many players as you want, as long as you have 5 starters 2 relievers and one player at each position.  To sign one player, it costs $1, to release and sign a player, it costs $2.  Each transaction involving the free agent pool costs $1 per player.

4.    SCORING

4.1    Here is the total formula for the scoring:

Total Offensive Runs + Total Offensive RBI's + Total Runs Against Opposing Team's Pitchers + (Total Stolen Bases / 2) + (Total Walks + Total Walks Given Up By Opposing Team's Pitchers) \ 3 + (Total Hits Given Up By Opposing Team's Pitchers - Total Strikeouts By Opposing Team's Pitchers) + Total Hits + (Pitching Saves * 5)

4.2

You have to compose a boxscore for your hitting stats to verify your score.

4.3

Your pitchers innings pitched must total 9, no less, no more.  You can combine your relievers and starters to achieve 9 innings.  If you cannot make 9 innings, for each extra inning, the box score is 3 run, 3 hits and 3 walks and 0 strikeouts.  No matter what, fractions of innings must be rounded down.

4.4

You have to give your scores to the secretary, but only the winner has to.  If you don't hand in you scores within 1 week, it will count as a loss for you.

5.    LEAGUE SCORING


The secretary will keep track of wins and losses.  Also, he will keep track of + / - (Points Scored - Points Against).

6.    CHAMPIONSHIP

6.1

75% of the total money will go to the person with the best winning percentage

6.2

25% will go to the person with the best + / -

7.    MONEY

$10 will go to the commsioner to buy a "Bill James Book" for fantasy values and such.  Any extra money will be used for paper costs.  $10 will go to the secretary, an dthe rest is prize money.

8.    SALARY CAP

The set Salary Cap is $
 
 

(PLEASE NOTE THAT NO MATTER WHAT THE CIRCUMSTANCES ARE, EVERYTHING IS ROUNDED DOWN)